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  #1  
Old 03-26-2008, 10:10 PM
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Talking Quake II now available!

Hey everyone, just a quick note that Quake II is now available. Needs around 30MB free RAM to run the OpenGL version, so thats out for us Classic owners, but the software version is still perfectly playable.

Get it here
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  #2  
Old 03-26-2008, 10:49 PM
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  #3  
Old 03-27-2008, 08:24 AM
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COol, i cant wait to try it out!! just upgraded to v21
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  #4  
Old 03-27-2008, 09:01 PM
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could someone please explain to me, how ans what to install, to get this game working on my phone. I*tried searching, but got nothing useful. The site it takes me isn't clear enough on how to do it. I need to know where to get all the proper files, what files to make in my phone and where to put them, and what to put in them, and how to get it up and running, i've been trying to install games like this for some time now, without success. PLEASE*HELP. A step by step plus some links to neccesary files would be greatly apprechiated.
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  #5  
Old 03-28-2008, 07:44 AM
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Quote:
Originally Posted by msgall2003 View Post
could someone please explain to me, how ans what to install, to get this game working on my phone. I*tried searching, but got nothing useful. The site it takes me isn't clear enough on how to do it. I need to know where to get all the proper files, what files to make in my phone and where to put them, and what to put in them, and how to get it up and running, i've been trying to install games like this for some time now, without success. PLEASE*HELP. A step by step plus some links to neccesary files would be greatly apprechiated.
installation
Quote:
The installation packages on the download page require that you have also a datafile for the game on your memorycard. Both shareware and full version work. Please do not ask me where to find the datafiles. QuakeWorld uses the same datafiles from the same directory as Quake, so there is no extra installation procedure for QW other that it requires the full version of the datafiles.

1. Find a suitable datafile (either shareware, or the full version form original PC version)
2. Create "quake1" folder to the root of your memorycard
3a. If you have the full version, just copy the "ID1" directory to "quake1" directory.
3b. If you have only a shareware .pak file, create "ID1" folder to "quake1" directory and the copy the shareware pak-file there
4. If you want to have cdaudio aswell, create "cdaudio" folder to the "quake1" folder. Then put the audio files as .mp3 to the "cdaudio" folder, remember to rename the files from 1.mp3 throught 10.mp3. I don't know what bitrate is the best, but I have used 256kbps and it has impact of 0.1 fps to the performance. If you do not have the required audio files, the background music is just not played.
5. install the Symbian P.I.P.S. c-runtime library, and the install the suitable version of quake.

from version 1.04 onwards, the game supports command file parameters via file. The file is either "cmdline.q1" for quake, or "cmdline.qw" for quakeworld. If you want to use command line parameters, just create the required file(s), and place them to "quake1" folder. Use Google to find out what parameters the game support, but ofcourse not all parameters are applicaple. The command line parameters make it possible to play mods, tested with the official mission packs "Scourge of Armageddon" and "Dissolution of Eternity". To play the mission packs, copy "hipnotic" or "rogue" folder from the original mission pack cd to the "quake1" directory and use command line parameters "-hipnotic" or "-rogue"

Also, please note that in GLquake the brightness slider does not work. You can adjust it via command line parameter by supplying something like this "-gamma 0.7". For GLquake it is also possible to enable full screen antialiasing with -fsaa command line parameter ( will degrade performance)


If everything is in place, you are ready to rock now.

Quake2

Seems that a nasty defect slipped to the initial release, the game might not work correctly on all languages. If you are having problems to get the game up and running, change the phone language to english.

1. get hold of suitable datafile (original cd or shareware/demo)
1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it does not have enough memory.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be configured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
3.1 create "quake2" folder in the root folder of your memory card.
3.2 inside "quake2" folder, create another folder "baseq2"
3.3 now copy the pak file(s), video folder and players directory from the original cd to "baseq2" folder. If you have only the shareware file, put it to "baseq2" folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
4. (optional) install audio tracks
4.1 create "cdaudio" folder in "quake2" folder
4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don't have all the tracks correctly named there, cdaudio wont't play
5. command line parameters can be set through "cmdline.q2" file which should be placed to "quake2" folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.

Generally, mods that should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into "baseq2" you should put the into "modname" directory under "quake2". To start lets say xatrix, put "+set game xatrix" (without quotes) to "cmdline.q2" command line file. Needless to say, you need the datafiles for the mod to be present aswell.

Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the "brighness".

example(in the console):

intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
vid_restart

If anything goes wrong, you could try to look for "q2_log.txt" in the "quake2" folder in order to see what went wrong.

In the end, you should have similar directory/file structure as in these images (the phone seems to map itself as drive G: on my windows machine, you mileage may vary)
Below is the download link for the N95-1, and N95-2

QI
http://koti.mbnet.fi/hinkka/quake_v104_armv6_fpu.sisx

QII
http://koti.mbnet.fi/hinkka/quake2_v100_armv6_fpu.sisx
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  #6  
Old 03-29-2008, 04:32 AM
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everytime i try to download one, it just takes me to a page with a bunch of squares. I don't know what to do.
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  #7  
Old 03-29-2008, 04:35 AM
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what browser are you using?
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  #8  
Old 03-29-2008, 07:35 AM
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TRIED IT, LOVED IT

graphics dont seem to be as detailed as quake 1 though
blood and bullets are rather pixelated
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  #9  
Old 03-30-2008, 06:01 AM
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Can anyone post the datafile that is required, I searched both the forum, and google and can not locate it.
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  #10  
Old 03-30-2008, 04:07 PM
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i don't know why some people say it doesn't work on the basic N95. it works great for me, the only problem is that it loads for about a minute


EDIT @msgall2003: the datafile is PAK0.PAK in this archive: Hosted link to warez removed!

the password is
Code:
www.peb.pl
(i had to put it in "Code" because otherwise it turned into a link.)

Last edited by Mr G; 04-01-2008 at 10:02 AM..
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